This behavior cannot be selected twice in a row and a target will be reselected after this. Use primary (Rebar Launcher) and strafe: MUL-T must be within 30m from the target, have line of sight, and be aiming at it.Due to the previous behavior, MUL-T will flee if closer than 20m and give chase otherwise. MUL-T will also attempt to sprint and a target will be reselected after this behavior. Use primary (Rebar Launcher) and chase: MUL-T must have line of sight to the target and be aiming at it. Use primary (Rebar Launcher) and flee: MUL-T must be within 20m from the target, have line of sight, and be aiming at it.MUL-T will attempt to sprint, even though the skill is not agile and the behavior cannot be selected twice in a row. Use primary (Auto-Nailgun): MUL-T must be within 12m from the target.Due to the previous behavior this can only be selected for the range 4-20m. Use primary (Power-Saw) and chase sprinting: MUL-T must be within 20m from the target.Use primary (Power-Saw) and strafe sprinting: MUL-T must be within 4m from the target.MUL-T will also attempt to sprint, which is unncessary as the skill enforces that anyway. Use utility: MUL-T must be within 10-20m from the target, have line of sight, and be aiming at it.If Power Mode is the selected skill, due to many of the following behaviors force MUL-T to sprint, the mode will be exited prematurely, thus making it an almost useless skill to employ. Even so, the code is not designed for checking whether the equipment is off cooldown in the alternative slot, which would have been a more useful feature. The internal name for this behavior is "SwapWeapons", which seems was conceived before Power Mode was introduced. If Retool is the selected special and there is no equipment in the alternative slot, MUL-T will be unable to switch back with this behavior. This behavior cannot be selected if MUL-T does not have an equipment in the current slot. This behavior is active for 0.1 seconds and it cannot be selected twice in a row. Use special and stop: MUL-T must be within 40m from the target and the equipment must be off cooldown.This behavior cannot be selected twice in a row. Use secondary and strafe: MUL-T must be within 10-35m from the target and have line of sight.This section only applies when the character is controlled by AI. Correction: The skill actually only raises the player's slow coefficient by 50%, which results in a 1/1.5, or 66% movement speed multiplier.įor an explanation of how these behaviors are implemented read about Enemy AI.(As MUL-T, clear the Void Fields on Stage 7 or later) Unlocked via the MUL-T: Seventh Day Challenge.Gain 100 armor, but lose -60% movement speed. Enter a heavy stance, equipping both your primary attacks at once.
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